Play Anti-Checkers Online
Giveaway checkers where losing all your pieces is how you winEnjoy a free, no-signup game of Anti-Checkers right in your browser. Giveaway checkers where losing all your pieces is how you win Face a computer opponent tuned to three strengths - Easy, Medium and Hard - or invite a friend to a live game on a shared board. Nothing to install, nothing to pay: just open the board and start moving.
Anti belongs to the Variants branch of the draughts family and is played on a 8×8 board with 12 per side. The forced-capture rule becomes a weapon: you make opponents take your pieces. Below the board you will find the full rules, a step-by-step how-to, strategy tips and answers to the questions players ask most.
About Anti-Checkers
Anti-Checkers, also called Giveaway or Losing Draughts, keeps the movement of American Checkers but turns the entire objective upside down. Played on an eight by eight board with twelve men a side, men still slide and capture forward, kings are still non-flying, and, crucially, capturing is still mandatory. The twist is that you win when you have no pieces left or no legal move, so getting rid of your army is the goal rather than the disaster. Because captures are compulsory, the game becomes a battle to force your opponent to take your pieces. You maneuver to offer sacrifices they cannot refuse, steering the position so their mandatory jumps clear your board while leaving them stuck with material. This inversion produces delightfully counterintuitive play where a big lead in pieces is a burden and a clever giveaway is a triumph, making it a favorite twist for players who know the standard game.
Anti-Checkers at a glance
| Goal | Be the first to lose all your pieces or run out of legal moves. |
|---|---|
| Board | 8×8 |
| Pieces | 12 per side |
| Kings | Non-flying (one square) |
| Capturing | Forced; men forward only; inverted goal |
| Difficulty | Mind-bending |
| Family | Variants checkers |
| Good to know | The forced-capture rule becomes a weapon: you make opponents take your pieces. |
How to play Anti-Checkers
Set up the board
Place your twelve men on the dark squares of the three rows nearest you, exactly as in American Checkers. The starting position is identical, but your entire aim will be reversed.
Moving your men
Men move one square diagonally forward to an empty dark square, just as in the standard game. Movement rules are unchanged, so only the objective differs from ordinary checkers.
Capturing pieces
Jumping is still mandatory: if you can capture, you must. Here that rule is your tool, because forcing your opponent into compulsory jumps is how you unload your own pieces onto them.
Crowning kings
A man reaching the far row is still crowned into a non-flying king and the turn ends. In this variant a king can be a liability, since extra material is the last thing you want to keep.
Winning the game
You win the moment you have no pieces left or no legal move available. So you aim to give away your whole army or get yourself completely blocked, the opposite of standard checkers.
The story of Anti-Checkers
Giveaway or losing variants have shadowed standard draughts for as long as the game has been played, arising wherever players wondered what would happen if the goal were reversed. Anti-Checkers formalizes that idea on the familiar American eight by eight board with its forced-capture rule intact.
The compulsory-capture rule is what makes the inversion work, because it lets a player force an opponent to take pieces against their will. This transforms a straightforward race into a subtle contest of who can offload their army first, and it has long been enjoyed as a clever alternative to the standard game.
Today Anti-Checkers is popular as a giveaway option on many online checkers sites and among players looking to test their skills in an unfamiliar direction. Its inverted logic keeps it fresh even for those who have mastered ordinary checkers, and it endures as one of the most engaging twists in the family.
Anti strategy: how to win more games
- Use the mandatory-capture rule as a weapon, steering the board so every enemy move takes another of your men.
- Avoid gaining material, because extra pieces are a burden you must eventually shed.
- Aim to be blocked or emptied first, treating immobility as a win rather than a loss.
- Set up chains where a single forced jump unloads several of your pieces at once.
- Keep an eye on promotion, since a king you cannot get rid of can cost you the game.
- Count moves to ensure your giveaway plan finishes before your opponent can offload theirs.
Advanced Anti tactics
- Engineer multi-jump gifts where the enemy's compulsory sequence strips your board in one turn.
- Calculate parity so your last piece disappears on your terms, not your opponent's.
- Deliberately avoid making captures that would leave you with too many pieces.
- Trap yourself into a fully blocked position when that gives you the win before the opponent empties out.
- Steer enemy men toward promotion when a king burdens them more than it helps.
- Use tempo to force your opponent to accept sacrifices at the worst possible moment for them.
- Recognize positions where refusing to build material is worth more than any immediate capture.
Common mistakes to avoid in Anti
- Playing to keep your pieces - which is backwards here since you win by losing them all, so instead seek moves that shed your men and hasten your own elimination.
- Failing to force the opponent to capture - which lets them stall and keep pieces, so instead offer men on squares where their mandatory jump strips their own material.
- Holding a piece that should be sacrificed - which delays the giveaway you actually want, so instead feed it into a forced capture chain that empties your side faster.
- Avoiding being blocked - which is fine since a fully blocked player also wins, so instead steer toward positions where you have no legal move rather than dodging the lock.
Anti variations and related rule sets
Anti-Checkers FAQ
How do you win at Anti-Checkers?
You win by having no pieces left or no legal move. The goal is inverted: getting rid of your entire army, or getting completely blocked, is victory rather than defeat.
Is capturing still mandatory?
Yes, and that is the whole point. Because you must capture when you can, you can force your opponent into jumps that clear away your pieces, turning the forced-capture rule into your main weapon.
What movement rules does it use?
Anti-Checkers uses American Checkers movement: men slide and capture forward only, and kings are non-flying, moving one square in any diagonal. Only the objective is changed.
What is it also called?
It is known as Giveaway Checkers, Losing Draughts and sometimes Suicide Checkers. All names describe the same inverted-goal game where you try to lose your pieces.
Why is having more pieces bad?
Since you win by emptying your board, extra pieces are extra work to give away. A material lead that would win standard checkers is actually a disadvantage here.
Can you win by being blocked?
Yes. If you have no legal move on your turn you win, so deliberately getting yourself immobilized is a legitimate and sometimes fastest path to victory.
How does promotion affect the game?
Crowning a king adds a durable piece you must still get rid of, so promotion is often unwelcome. Managing when kings appear is a subtle part of the strategy.
Is it played on the same board as regular checkers?
Yes, an eight by eight board with twelve men a side and the identical starting setup. Everything looks normal until you realize the goal is flipped.
Does the no-maximum rule still apply?
Yes. As in American Checkers, you must capture when you can but may choose among available jumps, since there is no maximum-capture requirement.
Is Anti-Checkers harder than normal checkers?
Many players find it mind-bending at first because every instinct is reversed. Once the inverted logic clicks, it reveals its own deep and clever strategy.
Can I refuse to capture to keep my pieces?
No. Capturing remains mandatory, so you cannot simply decline a jump. The skill lies in arranging the board so the forced captures serve your giveaway plan.
Why do experienced players enjoy it?
It takes a game they know intimately and inverts it, rewarding fresh thinking and turning familiar tactics on their head. The counterintuitive play makes it a favorite twist.
Keep learning
- Anti-checkers (giveaway) explained
- Standard checkers strategy
- Full rules for every checkers variant
- The complete checkers and draughts glossary
Last updated .